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Noroff
3D Design and Animation
Work in Progress
WIP: Character Creation

Rhinotaur
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TOPIC: Rhinotaur
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#4668
Rhinotaur 1 Year, 5 Months ago Karma: 0
Here's a summary of the character I went back to, after deciding the "master of ceremonies" concept was too much work for the time allotted. I started research and anatomical groundwork a couple of weeks ahead of time, and built on what we've learnt throughout the semesters. I'm currently working on weighting the bones, so the final poses won't look too twisted.
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#4669
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
head concept, profile
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#4670
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
head concept, front
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#4671
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
physique concepts. early modelling of rhino's head pasted on top of a modified superhero style concept I had lying around. In this aspect, the Joan of Arc tutorial on 3dtotal.com was very helpful in its methodology.
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Last Edit: 2009/03/30 12:27 By Hikk.Reason: xtra info
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#4672
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
research: save the rhino!
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#4673
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
research: the hulk kicks this guy's ass, but I guess he was one of many inspirations for the concept, as I grew up reading about how the hulk kicked his ass. and every time! man, why didn't he just hang up that costume? then he tried to pick on spiderman. man, what a dork!
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#4674
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
research: misc images of rhinos from the web. they have a lot of character, especially when their scary horns are left to grow.
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#4675
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
research: cgtextures.com was the base for 95% of the texturemaps. awesome site.
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#4676
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
research: more cgtextures goodness. the quality of the photos allowed me to go pretty high detail with the UV resolution.
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#4677
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP: the current UVs. Some space left on the right, in case I have time to put in more non-mirrored distinguishing marks, like scars, etc.
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#4678
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
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Last Edit: 2009/03/30 12:38 By Hikk.
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#4679
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP: recent render, back
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Last Edit: 2009/03/31 19:48 By Hikk.
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#4680
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP: recent render, side
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#4681
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP: recent render, front
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#4690
Re:Rhinotaur 1 Year, 5 Months ago Karma: 2
hi.

you have some good textures here. What about posting a wireframe and also light up the scene a bit. Its a bit hard to see the details with that black background. Sees that you also have done some great reserach before staring the project which is always good! cgtexures rocks!




BTW: You are plugged for the front page
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Gender: Male v@la Location: Norway Birthday: 11/22
Last Edit: 2009/03/31 14:01 By v@la.
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#4695
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
I tend to prefer graphics that contain a good portion of dark, since they also leave something to the imagination. The texture was composed with this stylistic choice in mind. I'll post some colour corrected versions of the same render so you can see some more of the detail, though that bleeches the skin out a bit. Guess I'll have to go 32-bit HDR on the textures to allow for that kind of lighting. Haven't quite gotten to that stuff yet, but hoping to get around to it some time in the future. Other than that, the size limitation on posted images of course prevent the finer details.

WIP render (scanline , colour corrected in photoshop)
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Last Edit: 2009/03/31 19:56 By Hikk.
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#4696
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP render (scanline , colour corrected in photoshop)
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#4697
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
WIP render (scanline , colour corrected in photoshop)
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#4698
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
Wireframe render. I'm currently working on rigging the rhinotaur for animation, so you can still see some stray vertices that haven't been weighted properly yet. For editing envelopes in the skin modifier, I'm finding the soft edge gradients that max defaults to aren't adequate, so there's a lot of individual vertex-weighting to be done before he's 100% done.
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#4699
Re:Rhinotaur 1 Year, 5 Months ago Karma: 0
A wireframed profile close-up of the mouth/gums this time. Took about a quarter of the poly-budget to get these things looking sexy!
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Last Edit: 2009/03/31 21:15 By Hikk.
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Noroff
3D Design and Animation
Work in Progress
WIP: Character Creation
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